Star Wars: The Old Republic – Rate That Story

Star Wars: The Old Republic – Rate That Story

I began playing Star Wars: The Old Republic at launch (during early access, if it helps my nerd cred any — or hurts, if you despise the game). After having played some in beta, I decided that I would play through every storyline. I’m not much of an alt player; I tend to stick to one character and then play a couple others to level 20 before either returning to my main or trying out another game. So the goal of actually playing every character class to level 50 was daunting. After a few years and BioWare’s wonderful 12x XP event, I’ve finally finished every class story.

How do they stack up?

Jedi Knight

It’s the hero’s quest and your rise to power to stop great evil. Or will you become great evil in the process? This story has the strongest Star Wars feel, with the light side choices feeling a lot like Obi-wan and Luke. It’s also highly traditional, so don’t expect any twists.

Pros

  • Strong Star Wars emotions
  • Lots of lightsabers

Cons

  • Predictable

4 out 5 Force Persuades

  • I highly enjoyed this story. It continues directly where KOTOR and the Revan book ended, and I went into it expecting the Luke Skywalker hero’s tale.

Jedi Consular

This was surprisingly enjoyable. Chapter 1 was kind of boring, with my healing super power that drains me but we all know won’t kill me, but uncovering the Children of the Emperor in the final two chapters was intriguing and provided for some strong emotional plays in the story’s climax. I also played my consular as a gray Jedi, and the story played well with my choices of mercy for the innocent and retribution for the wicked.

Pros

  • Fun moral compass with Qyzen Fess
  • Good emotional connection with story’s final villain

Cons

  • Generic advanced class mechanics
  • Slow chapter 1

3 out 5 Force Persuades

  • I didn’t care much for the Shadow advanced class, but the consular’s story was engaging. My Jedi felt believable, as if he really were distinct in his abilities and rose to power by uncovering the Emperor’s hidden plots.

Smuggler

Oh the disappoints! I shot first too many times and ended up despising my smuggler. Chapter 1 of the smuggler is wonderful: you’re hunting down the guy who stole your ship. It’s emotional and personal, and then chapters 2 and 3 aren’t. I just didn’t care about my attachment to the galactic war. I also played dark side, which seemed to go against the grain of the story. My character was sleazy and miserable.

Pros

  • Lots of sassy dialogue
  • Gunslingin’ action everywhere

Cons

  • Much flirt, little romance
  • Sleazy pirate (not the amusement park kind but actual murdering pirate)

2 out 5 Force Persuades

  • This story may have a been a much stronger experience if I had played light side. The dark side choices got disturbing and seemed to go against the story’s insistence that I was a hero.

Trooper

This was my first character but not my first completed story. I’m a sucker for the everyman story set alongside the hero’s quest — that’s the trooper. You’re a regular soldier who defends the Republic and gets the job done. I played light side, with a smattering of dark side choices throughout, and either option worked well with the story.

Pros

  • Blaster cannons and explosives!
  • Chapter 2 finale mission

Cons

  • Minimal story variance (find big weapon -> blow up/confiscate big weapon)

4 out 5 Force Persuades

  • This was the class and story I most looked forward to playing, and it didn’t disappoint. It’s a solid military story, and the finale mission for chapter 2 plays perfectly on utilizing your squad’s abilities.

Bounty Hunter

Apathy is dreadful, and for most of the bounty hunter story, I just didn’t care. The Great Hunt was fun for a few planets but then felt too repetitive. Some of the later content in chapter 3 was interesting, but I didn’t develop a strong connection to any characters outside of my crew. Aside from money and apparently honor, the story kept insisting, I’m not sure what I stood for or why I got so deeply involved in the war.

Pros

  • Deep, guttural voice
  • Jumping while activating rocket punch to perform a shoryuken

Cons

  • Not much reason for me to be in this war

1 out 5 Force Persuades

  • The combat mechanics are interesting, several of the companions are fun, but the overall story fell flat for me. Aside from a handful of mission chains, I didn’t care what came next.

Imperial Agent

This one caught me by surprise — I suppose that’s appropriate for a spy story. My agent was my second character and my first story completed. Good grief, it was so good. This is James Bond and double agents but set in the subterfuge and inner workings of the Empire.

Pros

  • Exciting, suspenseful perspective on the Star Wars universe
  • Strong companion personalities

Cons

  • Risk of convolution; too many twists within twists

5 out 5 Force Persuades

  • A friend and I play this class as our mains. I played the story as light side, and he played as dark side, and the story works well for both. This story allows you the strongest illusion of choice control and personalization within a strong, behind-the-scenes view of the galactic war.

Sith Inquisitor

I wanted to play at least one Sith character as a light side story and see if I could oppose the Empire. This story got the closest. While you can’t truly oppose or defect, this character rises from slave to prominent Sith status and explores the more mysterious aspects of the dark side of the Force during the adventure.

Pros

  • Unlimited power! (Seriously, lightning Sorcerer is crazy powerful)
  • Fun view into the mental instability of the dark side

Cons

  • Final boss seems unfairly strong

3 out 5 Force Persuades

  • The story wasn’t particularly gripping, but it was interesting. I enjoyed playing the class and enjoyed the ending. I also felt like my character made sense: he started off dark side and moved more into light side as he realized the wicked power structure of the Sith and refused to be molded to it.

Sith Warrior

Where the Jedi knight is the hero’s quest, this story is the villain’s quest. You’re a promising, affluent Sith warrior who becomes more powerful with each challenge conquered. You are the embodiment of the Sith power structure, and nothing will stand in your way.

Pros

  • The Darth Vader story without Anakin’s whiny angst
  • In-depth view of Sith society
  • Force choke

Cons

  • Final achievement is kind of meaningless in light of later content

5 out 5 Force Persuades

  • I was Darth Vader and loved it (not really Darth Vader but in spirit). I played full dark side, and it felt appropriate to the story. The character feels powerful and mighty, and he’ll lead the Sith Empire to victory against any foe.